The Invader Phase has the following parts, each encompassing a span of months or years:
1. Fear effects:
Resolve Fear Cards that the Spirits have earned by terrifying the Invaders.
2. Ravage:
The Invaders damage the land with their careless management of natural and cultural resources through farming, mining, fishing, hunting, and clashing with the Dahan.
3. Build:
The Invaders settle into new lands and increase their hold in already settled areas.
4. Explore:
Scouts and adventurers look for new opportunities in unsettled lands.
5. Advance Invader Cards:
The Invaders indicate where they will act next turn.
The Invader section of the board has three spaces, Ravage, Build, and Explore. The Invader Card for each space determines which lands will be affected by those Actions. (If there is no Invader Card in a space, no Actions of that kind are taken.)