The Invaders have begun to colonize your Island! While not specifically aiming to exterminate you, their colonization and “taming” of the land has upset the natural balance.

The goal of the game is to drive off the Invaders by meeting the victory conditions of the current Terror Level. As more of the Invaders learn to Fear you, the victory conditions will get easier!

Invaders in a land do not automatically harm Spirit Presence or Dahan there. Invaders deal damage only when Ravaging. Each type of Invader has a specified Health.

To Destroy an Invader, you must deal Damage that meets or exceeds its Health in one turn.

Some effects can Destroy Invaders regardless of Damage or Health.

There are three types of Invaders: Explorers, Towns, and Cities.

A land containing any number of these is “a land with Invaders”. The number of Invaders is not limited by the supply of pieces; in the unlikely case that you run out, use Energy Markers as “1 more / 3 more of this piece” markers.

For Explorers, you can use the 3-Explorers Tokens to free up Explorers from a heavily populated land.

Explorers represent Invaders willing to travel into uncharted wilderness: mapping expeditions, the very boldest homesteaders, etc.

They have 1 Health and deal 1 Damage during Ravage.

Explorers are not themselves a source when Invaders Explore.

Towns represent homesteads and small frontier settlements.

They have 2 Health and deal 2 Damage during Ravage.

Towns act as a source of Explorers when Invaders Explore.

Cities are the largest and most pernicious type of Invader piece.

They have 3 Health and deal 3 Damage during Ravage.

Cities act as a source of Explorers when Invaders Explore.

Destroying Towns and Cities affects the Invaders’ morale.

Destroying a City generates 2 Fear.

Destroying a Town generates 1 Fear.

When a Town takes just 1 damage, flip over the Town to indicate that it’s damaged.

When a City takes 1 damage, flip it over to the damaged side. If it takes 1 more, put an Energy Marker by it to note that it has taken another damage.

During Time Passes, all damage goes away, so remove any Energy Markers indicating damage and flip over any damaged Towns and Cities.

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