RULES
Launch Tutorial
Mists Over Carcassonne
Start playing right out of the box with Dized!
Intro and Setup
2
Intro
Game Components and Setup
Gameplay
9
Object of the Game
Gameplay Overview
Placing Road Tiles
Placing City Tiles
Placing Mist Tiles
Placing Ghosts
Scoring: Points or Remove Ghosts
Joint Scoring
Game End
Levels
14
Level 2
4
Level 2: Intro
Level 2: Castles
Level 2: Cemeteries and Bury a Meeple
Level 2: Place Ghosts on a Cemetery
Level 3
3
Level 3: Intro
Level 3: Hounds
Level 3: Score points
Level 4
1
Level 4
Level 5
2
Level 5: Intro
Level 5: Haunted Cemetery
Level 6
2
Level 6: Intro
Level 6: Score Points
Summary of All Levels
1
Summary of All Levels
Levels Intro
Ghosts, Castles and Cemeteries Expansion
11
Expansion Intro
Game Components and Setup
Object of the Game
Placing a Land Tile
Placing Ghosts and a Meeple
Scoring Points
Guard Meeples
Cemeteries
Castles
Fields and Mist
Final Scoring
FAQ
Mists Over Carcassonne
How many ghosts have to be placed to a meeple to drive it off?
menu
Mists Over Carcassonne
How many ghosts have to be placed to a meeple to drive it off?
3
As soon as you add the third ghost to a meeple on the game board, you must return the meeple and the ghosts to their respective supplies.
Related Rule(s)
Placing Ghosts and a Meeple