These Monsters attack Castle Bravehold as usual, but they also have a special effect that occurs when they are drawn. Boss Monsters can be identified by the gold background of their damage points.
This royal Monster never arrives alone. Roll the die, and place the Goblin King in the Forest. Then draw and resolve 3 more Monster tokens, rolling to place each token individually.
This fierce warrior leads his troops into battle. Roll the die, and place the Orc Warlord in the Forest. Then move all the Monsters, including the Orc Warlord, in the same color as the Orc Warlord 1 ring closer to the Castle or 1 space clockwise if they are in the Castle ring.
This giant emboldens all Monsters to press the attack. Roll the die, and place the Troll Mage in the Forest. Then move all Monsters on the board, including the Troll Mage, 1 ring closer to the Castle or 1 space clockwise if they are in the Castle ring.
His mysterious potion rejuvenates his allies. Roll the die, and place the Healer in the Forest. All Monsters on the board regain 1 point of damage. If a Monster is already at its full health, nothing happens