Move figures represented by your Army Card
Now you may move any or all of the figures that are shown on the Army Card you chose. Follow these rules for moving each figure:
• Check the Move Value: You can move a figure in any direction a number of spaces up to the Move Value on its Army Card.
For example, with a Move Value of 5, Frostclaw Paladins can each move 1, 2, 3, 4, or 5 spaces. Uneven terrain and water may limit their movement.
EXAMPLE: Basic Movement
On this turn you choose to move all of your Frostclaw Paladins toward their enemies on the other side of the battlefield. Notice they may each move any number of spaces up to their Move Value of 5.
• Order of movement for Squads: You may move a Squad’s figures in any order you choose, one at a time.
• Passing through and landing on other figures: You can move through a space with a figure you control on it; but you can’t move through a space with an opponent’s figure on it. You can never end a move on a space with any other figure.
• Moving up and down: In Heroscape, the battlefield is rarely flat! Each layer of same-height tiles is called a level. Your figure’s level is the same as the level of tile it is currently standing on. When you move to a higher level, count the side of each tile you ascend to determine how much extra movement it takes to reach the new higher level. When you move to any lower level, you don’t need to count extra movement on the way down.
• Obstacles: Walls, trees, and other large barriers are known as “obstacles”. A figure cannot move through or onto obstacles.
EXAMPLE: Moving Up
You must count three spaces for your Frostclaw Paladin to move up onto this ledge. One for each new level, and one for moving onto a new space.
EXAMPLE: Moving Down
To get down from this ledge, your Killian Vane III counts only one space for this move.
• Moving onto water: When you move onto a water space from any other space (even from another water space), you must end your move there.
EXAMPLE: Moving onto Water
When they move onto the water space, your Frostclaw Paladin must stop after moving only two spaces.
• Moving from water onto land: For water spaces that are lower than the adjacent land spaces, the “moving up” rule applies—When moving from water to land, count the side of each land space as you move up.
EXAMPLE: Moving out of Water
When moving from the water space to the adjacent land space, your Frostclaw Paladin must count two spaces.
• Moving a double-space figure: Some figures, like Xenithrax and Raelin, take up two spaces. When moving a double-space figure, decide which end to lead with (for example, the front end or the back end). Then move the figure so that the other end enters the same spaces that the leading end just left. You must always end a double-spaced figure’s move on two spaces of the same level. A double-space figure does not have to stop when it moves over one water space between two land spaces; but it does have to stop if it moves down onto two adjacent water spaces.
EXAMPLE: Moving a Double-Space Figure
Raelin the Kyrie Warrior moves six spaces, front end first, with the back end following along the same spaces (second picture). Notice that Raelin counts the side of the land space when moving up from the water space. Her move ends across the water on two land spaces of the same level (bottom picture).
She can move up to 7 spaces with her Move Value of 7. But she doesn’t have to! You can stop a figure’s movement strategically to stay out of range of enemy attacks, or get ready to for future turns.