For each attacker, follow the steps below:
1. Announce which one of your figures is the attacker, and which figure it is targeting. The target figure becomes the defender.
2. Check the Attack Value on your attacker’s Army Card, then roll that number of attack dice. After you roll, your opponent rolls a number of defense dice equal to the Defense Value on the defender’s Army Card.
Height Advantage: If the base of one figure is on a higher level than the base of the other figure (no matter their actual size), the higher figure rolls one extra die.
3. For every skull you roll for your attacker, your opponent must roll at least one shield for their defender to block the skulls.
IMPORTANT: For attack rolls, the attacker counts only skulls. For defense rolls, the defender counts only shields.
• If you roll more skulls than the defender rolls shields, your attack is successful and the defender is destroyed! The player who controls it removes it from the battlefield.
IMPORTANT: In the Basic Game, it only takes one successful attack to destroy a figure. Be careful about rushing into battle!
• If you roll the same number of skulls or fewer than the defender rolls shields, your attack is unsuccessful. The attacking and defending figures stay where they are, and that attack is over. After you attack with every figure that can attack, your turn is over.
Two of your Knaves of the Silver Scimitar are within Range of Raakchott, Steward of Death (Range 1!). They both also have clear Line of Sight. Choose one of the two Knaves of the Silver Scimitar to attack first. The other two, which are not within Range, will not make attacks.
THE FIRST KNAVE OF THE SILVER SCIMITAR ATTACKS
Knaves of the Silver Scimitar have an Attack Value of 3. That means they roll 3 combat dice when they attack. Your first Knave of the Silver Scimitar is on a higher Level than Raakchott, Steward of Death, giving them Height Advantage. Height Advantage grants the Knave of the Silver Scimitar one additional combat die for their attack, making the total number of dice they roll 4 for this attack. Roll the dice…
= 2 skulls for the attacker
The defender has a Defense Value of 8, so your opponent rolls 8 combat dice…
= 2 shields for the defender
The defender rolled the same number of shields as the attacker rolled skulls, so they blocked the attack. Both figures stay where they are.
THE SECOND KNAVE OF THE SILVER SCIMITAR ATTACKS
The second Knave of the Silver Scimitar can now attack! They have the same Attack Value as their squadmate and also have Height Advantage, so they roll 4 combat dice…
= 3 skulls for the attacker
Raakchott, Steward of Death defends again! They roll their 8 dice…
= 2 shields for the defender
The defender rolled fewer shields than you rolled skulls! Your attack succeeds. Your opponent removes their destroyed Raakchott, Steward of Death from the battlefield.
THE REMAINING KNAVES OF THE SILVER SCIMITAR CANNOT ATTACK
There are no enemy figures within Range of your other two Knaves of the Silver Scimitar, so they cannot attack. You have no attacks left to make, so your turn is over.