A figure is engaged when it is adjacent to an enemy figure. Friendly figures can be adjacent to each other, but not engaged with each other. To become adjacent, two figures must be on spaces that are only one space apart. (Double-space figures count adjacency and engagement from both of their spaces.) However, there are exceptions:
• If one figure’s base is on a level equal to or higher than the Height of the other figure, they are not adjacent (and therefore are not engaged, even if they are enemies). See Example 17.
EXAMPLE 17: Not Adjacent
This Knave of the Silver Scitimar is not adjacent to Loviatäk the Kyrie Warrior because Loviatäk the Kyrie Warrior is on a ledge that is five levels high, which is higher than the Knave of the Silver Scimitar’s Height of 4.
Leaving an engagement: Your figure may move around an opponent’s figure that it is engaged with without difficulty, but as soon as your figure moves away onto a space that’s not adjacent, the opponent’s figure may make a “leaving engagement attack” against your figure. To do this, the player who controls the opposing figure rolls one die (regardless of their Attack Value). You do not roll any dice to defend your figure; your back is turned as you leave! If a skull is rolled, your figure receives one wound. Place one Wound Marker on its Army Card.
Multiple engagements: Your figure may become engaged with more than one figure at the same time. As you leave each engagement, that opposing figure may roll one attack die. For each skull rolled, your figure receives one wound. Example 18 shows a multiple engagement.
EXAMPLE 18: Multiple Engagements
When you move Raakchott, Steward of Death away from two opposing Frostclaw Paladins, your opponent may roll one die for each Frostclaw Paladin. Two skulls are rolled, inflicting two wounds. You place two Wound Markers on Raakchott, Steward of Death’s Army Card.