Once all players have had a chance to be the active player during the Adventure phase, the turn ends. At the end of the turn, any “until end of turn” effects are resolved. Any deactivated Rooms are turned upright.
In the event that a Hero takes damage during the Adventure Phase but is returned to town or the entrance of a dungeon by a card ability, damage to that Hero does not carry over to subsequent turns.
Spell cards and activated abilities cannot be used during the End of Turn phase.