RULES
Launch Tutorial
Paleo
Start playing right out of the box with Dized!
Introduction
6
Theme
Components
Introduction
First Game
Gameplay
Object of the Game
Setup
2
Card Sorting
Setup
Gameplay
80
Cards
47
Human Cards
4
Human Cards
Tools
Abilities
Health
Cards with an Asterisk*
30
Cards with an Asterisk *
Base Card: At Home
Dream Card: Trader
Dream Card: New Bravery
Dream Card: Vision
Dream Card: Warning
Secret Card (1): Hungry Hunters
Secret Card (3): Draca
Secret Card (4): Battue
Secret Card (5): Vision
Secret Card (6): Spear Thrower
Secret Card (7): Chieftain's Clothing
Secret Card (8): Jhula
Secret Card (9): Orru
Secret Card (10): Ahab
Secret Card (13): Buried Stranger
Secret Card (16): Healing
Secret Card (17): Marker
Secret Card (18): Distant Lands
Secret Card (20): Ahab's Offer
Secret Card (21): The Beast Awakens
Secret Card (22): Saber-Toothed Tiger
Howls in the Night Card (C): Stranger
The Next Step Card (D): Rock Avalanche
Snowstorm Card (F): Ground Frost
Snowstorm Card (F): Snowfall
Strange Fever Card (G): Infection
The Wide River Card (H): Fisher
The Wide River Card (H): Overboard
The Beast Card (J): Endless Hunger
Special Cards
4
Special Cards
Place Tools and Resources on Cards
Additional Actions
Place New Cards
Danger Cards
2
Danger Cards
Negative Action
Action Cards
7
Action Cards
Resolving Actions
Requirements and Costs
Rewards
Help
Ignore the Card
Discard Faceup Cards
Day Phase
6
Day Phase Overview
Step 1: Choose a Card
Step 2: Reveal Your Card
Step 3: Resolve Cards
End of Day Phase (Sleep)
Card Backs
Night Phase
5
Night Phase Overview
Step 1: Feed Humans
Step 2: Resolve Mission Cards
Step 3: Resolve Night Cards
Step 4: End of the Night Phase
Damage
3
Suffering Damage
Prevent or Heal Damage
Example: Suffering Damage
Requirements and Costs
8
Abilities
Dice
Demands
Spend Resources and Tools
Remove a Card
Discard Cards
Discarding Red-Backed Cards
Example: Playing a Card
Rewards
6
Rewards
Resources
Skulls
Victory Tokens
Cards
Tools
Crafting
2
Craft
Example: Craft
Helping
3
Helping Another Player
Using Alternative Action Cards
Example: Using Alternative Action Card
Modules
12
Scenario Overview
Card Setup
Module A (Bountiful Prey)
Module B (A New World)
Module C (Howls in the Night)
Module D (The Next Step)
Module E (Heroes of the Ice Age)
Module F (Snowstorm)
Module G (Strange Fever)
Module H (The Wide River)
Module I (Attack of the White Hands)
Module J (The Beast)
Game Variants
4
Variants
Making the Game Easier
Making the Game More Difficult
Solo Rules
FAQ
Paleo
What do I do, if I roll dice and still cannot meet the ability requirements?
menu
Paleo
What do I do, if I roll dice and still cannot meet the ability requirements?
Pick another action
If, after rolling the dice, you cannot meet the requirements, you must resolve a different, possibly negative, action, or ignore the card if possible.
Related Rule(s)
Dice