RULES
Launch Tutorial
Paleo
Start playing right out of the box with Dized!
Introduction
6
Theme
Components
Introduction
First Game
Gameplay
Object of the Game
Setup
2
Card Sorting
Setup
Gameplay
80
Cards
47
Human Cards
4
Human Cards
Tools
Abilities
Health
Cards with an Asterisk*
30
Cards with an Asterisk *
Base Card: At Home
Dream Card: Trader
Dream Card: New Bravery
Dream Card: Vision
Dream Card: Warning
Secret Card (1): Hungry Hunters
Secret Card (3): Draca
Secret Card (4): Battue
Secret Card (5): Vision
Secret Card (6): Spear Thrower
Secret Card (7): Chieftain's Clothing
Secret Card (8): Jhula
Secret Card (9): Orru
Secret Card (10): Ahab
Secret Card (13): Buried Stranger
Secret Card (16): Healing
Secret Card (17): Marker
Secret Card (18): Distant Lands
Secret Card (20): Ahab's Offer
Secret Card (21): The Beast Awakens
Secret Card (22): Saber-Toothed Tiger
Howls in the Night Card (C): Stranger
The Next Step Card (D): Rock Avalanche
Snowstorm Card (F): Ground Frost
Snowstorm Card (F): Snowfall
Strange Fever Card (G): Infection
The Wide River Card (H): Fisher
The Wide River Card (H): Overboard
The Beast Card (J): Endless Hunger
Special Cards
4
Special Cards
Place Tools and Resources on Cards
Additional Actions
Place New Cards
Danger Cards
2
Danger Cards
Negative Action
Action Cards
7
Action Cards
Resolving Actions
Requirements and Costs
Rewards
Help
Ignore the Card
Discard Faceup Cards
Day Phase
6
Day Phase Overview
Step 1: Choose a Card
Step 2: Reveal Your Card
Step 3: Resolve Cards
End of Day Phase (Sleep)
Card Backs
Night Phase
5
Night Phase Overview
Step 1: Feed Humans
Step 2: Resolve Mission Cards
Step 3: Resolve Night Cards
Step 4: End of the Night Phase
Damage
3
Suffering Damage
Prevent or Heal Damage
Example: Suffering Damage
Requirements and Costs
8
Abilities
Dice
Demands
Spend Resources and Tools
Remove a Card
Discard Cards
Discarding Red-Backed Cards
Example: Playing a Card
Rewards
6
Rewards
Resources
Skulls
Victory Tokens
Cards
Tools
Crafting
2
Craft
Example: Craft
Helping
3
Helping Another Player
Using Alternative Action Cards
Example: Using Alternative Action Card
Modules
12
Scenario Overview
Card Setup
Module A (Bountiful Prey)
Module B (A New World)
Module C (Howls in the Night)
Module D (The Next Step)
Module E (Heroes of the Ice Age)
Module F (Snowstorm)
Module G (Strange Fever)
Module H (The Wide River)
Module I (Attack of the White Hands)
Module J (The Beast)
Game Variants
4
Variants
Making the Game Easier
Making the Game More Difficult
Solo Rules
FAQ
Paleo
Can I ask for help, after I roll dice and can no longer meet the ability requirements?
menu
Paleo
Can I ask for help, after I roll dice and can no longer meet the ability requirements?
No
If you want to ask for help in resolving an action, you must do so before rolling dice. Other groups cannot decide to help you after you roll the dice.