menu

Timeline Overview

Timeline allows the timing of animations and other actions.

[object Object]

Show/Hide timeline editor

Time in Seconds

Playhead

Scroll timeline right/left

Record / Stop animation (shift + space).

Trigger Points allow adding logic in to timeline. For example, when ever playhead hits "3 seconds" randomize a value on screen.

Delete all animations clears ALL animations from the current timeline. Single segment can be deleted with the right click option.

Copy animation copies all current animations that are currently on the timeline. A single segment can not be copied currently.

Paste and Replace animation overwrites ALL current animations on the timeline for the selected object.

Paste and Append animation puts the copied animation after the last segment on the timeline.

Animation Segments

Animation Path that is colour coded to segments

Animation Loop options.

● No loop - object will not loop after the animation is complete

● Loop - object will loop immediately after completing its last segment. For pointing arrows, rotating highlights, endless shuffle animations etc.

● Loop after all animations - loop when the LAST object on scene has completed its animation segment. So for example, when you want to loop 4 objects on screen, so that they start from the same frame, use this option.

● Loop after all animations and voice over - loop when the LAST object on scene has completed its animation segment AND the voice over is completed.

Right clicking a segment brings up a menu.

Delete Segment removes the selected segment and adjusts the animation accordingly.

Add before adds a single (empty) segment before the selected segment.

Add after adds a single (empty) segment after the selected segment.

Change start alters the starting position of the selected segment, also adjusts the ending position of the previous segment (if any) accordingly.

Change end alters the ending position of the selected segment, also adjusts the startin position of the next segment (if any) accordingly.