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Fine adjustments and making sure all objects are in the correct places

Proper Object alignment adds production quality to the content. Especially when starting a project and creating those first few scenes which you'll use for copy pasting objects, it's very important to make sure that game components and other objects are correctly scaled, placed on the scenes and that they are represented as accurately as possible. Otherwise later on, when copy pasting assets or the whole steps, any mistakes will also follow, and cause much more fixes later on.

[object Object]

1) To make sure every asset that is supposed to be on table level, use the "Snap to Ground" button . Note: as there is no collision with the objects, so using this on top of another object will put it inside that object (to table level) and not on top of the object. Also, make sure every object is the correct size and that their rotation is on point.

See example below:

- left side correctly sized and placed object. The board is at table level and the card was set on top of it.

- right side looks correct when zoomed out, but with closer inspection it's a bit off in every way.

2) For fine adjustments take advantage of the different camera angles. You can change the camera from Perspective to Ortographic view, without perspective, is with the camera button, or by clicking "2". Another way to get an ortographic view, and to select a side view by axis, is to click on the center of the frustum to toggle perspective on and off. This can really help with certain adjustments, like stacking Objects (see example below).