Dized Content Creation Guide

What Source Materials are needed?

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Below is a list of typical assets needed for creating content into Dized.

Note that not everything is necessarily needed, but the more original source material and assets there are, the better-looking content can be created:

Physical Assets

● One (1) copy of the game is required for the Content Creator (and typically 1 additional copy for Dized, for review purposes). Dized tutorial can not be created without testing it with the game. In some rare cases, a digital version of the game might suffice.

Digital Assets – 2D

Essential:

● Game components, cards, boards etc. layered and/or vector art (Adobe formats preferred. 300dpi)

● Measurements of game components (including all game elements such as game boards, tokens, tiles, meeples, dice, game box, etc.

● Layered Box art (2D art with dielines and not a 3D image, 300dpi)

● Rulebook PDF (layered format if possible) and/or Design files. For example, an InDesign file with the linked assests (separate images) collected helps a LOT when creating the Rules content into Dized.

Non-essential:

● Layered/vector game logo(s)

● Layered/vector publisher logo(s)

● Fonts

● Other misc. game-related art that might help in creating or augmenting the content, used in for example intros, UI assets such as buttons etc.

Digital Assets – 3D

● 3D-models for miniatures and any other non-standard board game element in the game. Please note that these models should not have a high poly-count (less than 10,000 polys each).

● Accepted formats: .OBJ, .FBX, or .BLEND format.

Other Media

● Any other game related media that might help in creating the content. Such as trailer videos, music, sound effects etc.
● Most recent version of the rules, or the version the Publisher wants to use.

● Current rule FAQ, if there is one.