Below is a list of typical assets needed for creating content into Dized.
Note that not everything is necessarily needed, but the more original source material and assets there are, the better-looking content can be created:
● One (1) copy of the game is required for the Content Creator (and typically 1 additional copy for Dized, for review purposes). Dized tutorial can not be created without testing it with the game. In some rare cases, a digital version of the game might suffice.
Essential:
● Game components, cards, boards etc. layered and/or vector art (Adobe formats preferred. 300dpi)
● Measurements of game components (including all game elements such as game boards, tokens, tiles, meeples, dice, game box, etc.
● Layered Box art (2D art with dielines and not a 3D image, 300dpi)
● Rulebook PDF (layered format if possible) and/or Design files. For example, an InDesign file with the linked assests (separate images) collected helps a LOT when creating the Rules content into Dized.
Non-essential:
● Layered/vector game logo(s)
● Layered/vector publisher logo(s)
● Fonts
● Other misc. game-related art that might help in creating or augmenting the content, used in for example intros, UI assets such as buttons etc.
● 3D-models for miniatures and any other non-standard board game element in the game. Please note that these models should not have a high poly-count (less than 10,000 polys each).
● Accepted formats: .OBJ, .FBX, or .BLEND format.
● Any other game related media that might help in creating the content. Such as trailer videos, music, sound effects etc.
● Most recent version of the rules, or the version the Publisher wants to use.
● Current rule FAQ, if there is one.