Dized Content Creation Guide

Getting Started with Tutorials

menu

Building a Tutorial

While building a Tutorial is not as straight forward project as building Rules is, there's still a basic flow on how and in what order the tutorial should be built. With tutorial projects, there are always exceptions. The golden rule is:

1) Get to know the game. Learn it, play it. Alone and with a group of people. Start forming an image in your head of how it should be taught.

2) Create the Dized Rules. This will deepen your knowledge of the game. (Put on image placeholders, put don't create the images yet. They're best done with screencaptures of the tutorial.)

3) Script the tutorial, perhaps use a google sheets for this, sticky notes or just on paper. Sit down with the game and try out your plan.

4) Start putting the flow in to the editor, create the logic. Make it a working product. Add on subtitles and enable voice overs. Playtest this version.

5) Create objects and other assets. Animate everything. Playtest.

6) Add music, tidy the flow and add notes (if needed). Put on any final polish to make it shine and then make sure that everything in the Dized checklist is in order.

7) Done! Return to Dized for review and reserve time to work on fixes (if any).

This guide is split up to cover the different segments of the editor. You can find the following sections in this guide:

- Flow

- Content

- Logic

- Preview

- Object

- Variable

- Audio

- Settings

- Testing, review and publishing