With Trigger Points you can execute Logic operations that trigger when the timeline hits a specific point.
After adding a trigger point, you can drag it to the desired location. Clicking it with the RMB will bring a menu that allows editing the trigger.
Example: How to create a logic that will have players see a certain animation exactly 5 times, before the tutorial continues.
In the image above, the moving meeple animation is on a loop. Each time the animation plays through the trigger at 1.5s the following logic is executed.
Example continued: The logic checks if $proceedToNext variable is 5, if it's not - it will play the animation again and increase the variable. When the value hits 5, it will proceed in the tutorial.