Dized Content Creation Guide

How To Organize Assets and Folders

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Creating the Folder Structure and Organizing Assets

There are certain best practices that need to be followed, when creating an easy to understand folder structure and file naming system for the organization. This way it’s easier for potentially multiple content creators to understand the structure. There's no one "correct" way of doing this, but certain standards are good to be followed.

And example of structuring the Assets.

For example, under the top level could be:

● Each game title and perhaps organization’s general materials,

● Under each game folder could be each different Dized content created for that game title

● Under each content folder could be specific asset folders and so on.

● Please note that it doesn’t support duplicating or moving for now, so make sure you opened the right folder before you upload a new file.

● If you have localized assets, use a foldername prefix to separate them f.ex. "Game Title 1-DE"

● Creating descriptive and consistent file names is also a worthwhile effort. For example, when creating images for the Rules, it’s suggested to name them after the rule they’re attached to in the Creation Tool. Or if you're creating a button, consider naming it UI_buttonName, so they're easy to separate.

● In this example, music files used in Game Title 1 would be found under: Root / Game Title 1 / Tutorial / Audio / Music /

● If there already is a previous project, use a similar sort of a system to organize the files!

However, the exact structure is heavily dependent on the game itself, this is merely an example. Try to make sure everything is organized neatly.

NOTE: Each file has its own unique ID and Dized recognizes files based on this ID. For example: if a file is used in content as a texture, and the filename or file’s folder is changed, the link to that file still remains. Files can be updated by uploading a file with the same exact name into the same folder. Dized will confirm if the existing file should be replaced. This action replaces the existing file while keeping the original ID. For a new ID just upload a file with a different name, or delete the existing file first. Note that the new art might not be immediately visible, as the tool fetches the art from cache!