To attack with your Weapon, spend the Effort indicated on your current Weapon Sheet and then apply the listed result. Attacks inflicting wounds are referred to as Wounding, while those that get rid of armor are considered to be Armor-Breaking. You may only choose to perform an Armor-Breaking attack if the monster still has at least one armor left . The amount of wounds inflicted or armor broken is known as attack power.
Move the token toward the "0" on the monster’s Wound resource bar one space for each Wound inflicted. If the token reaches “0” — you have defeated the monster! Check for any Response effects that would be triggered and then proceed to the Rewards Step.
Any Armor the monster has must be broken before you can inflict any Wounds, unless noted otherwise. Move the token towards the 0 on the Monster’s Armor resource bar one space for each Armor broken. Until the Armor resource bar reaches “0” — you may not inflict Wounds through Weapon Attacks and Actions, unless specifically noted otherwise.
Some monsters incur additional costs that you need to pay when you attack with a Weapon. These additional costs do not apply when you inflict Wounds through Actions or Responses.