If this Level’s monster has not yet been revealed, reveal it now. Roll a six-sided die. Pick the monster marked with the number you have rolled from the monster sheets of the level that you are on. Place the Monster Sheet next to your Display — this is the monster you will fight.
Reset the token on your Time Tracker to the space with the Level icon corresponding to the next Level. If this is the final (Level IV) ) monster — remove the token from the Time Tracker. You have reached the final challenge of your journey.
If you were ambushed (your Time Tracker reached “0” in the Travel Phase), apply the monster’s Ambush Effect (if any) and then proceed directly to the Battle Step.
Revealing the monster by Scouting during the Travel Phase does not prevent an ambush! You are always ambushed if your Time Tracker reaches “0”