RULES
Unbroken
General
3
Backstory
Setup
Difficulty settings
Components
9
Custom Die and Tokens
Monsters Sheets
Character Sheets
Encounter Cards
Weapon Cards
Skill Cards
Condition Cards
Tracker sheets
Action sheet
Concepts
37
Monsters
10
Monsters Overview
Health
Armor
Ambush Effect
Trickery Cost
Combat Action
Monster Number
Reward
Response Effects
Passive Effects
Weapons
3
Weapons Overview
Upgrade Weapons
Downgrade Weapons
Resources
7
Effort
Cunning
Food
Wood
Metal
Treasure
Time
Actions
7
Actions Overview
Focus (General Action)
Inspiration (General Action)
Plan (General Action)
Craft (General Action)
Orienteer (Travel Action)
Scout (General Action)
Conditions
3
Conditions overview
Gain a condition immediately
Gain a condition for the next level
Attacks
2
Wounding attacks
Armor-Breaking attacks
Passive Effects
Response Effects
Display
Skills
Encounters
Gameplay
30
Travel phase
15
Step 1: Preparation
7
Preparation overview
Focus (General Action)
Inspiration (General Action)
Plan (General Action)
Craft (General Action)
Orienteer (Travel Action)
Scout (General Action)
Step 2: Decision
2
Decision overview
Committing to an encounter
Step 3: Exploration
4
Exploration overview
Resolve the encounter
Rest
Committing to an encounter
Travel Phase Overview
End of phase
Combat phase
11
Step 1: Ambush and Trickery
2
Ambush
Trickery Step
Step 2: Battle
5
Battle step overview
Player turn overview
Player turn: Attack with a Weapon
Player turn: Take an Action
Monster turn
Step 3: Reward
1
Reward Step
Step 4: Hunger
1
Hunger Step
Combat Phase Overview
Combat: End of phase
End of Game
2
Ending Conditions
Calculate Your Score
Gameplay Overview
Levels
FAQ
Unbroken
Category: Actions
menu
Unbroken
Actions
Common actions explained
Next
Actions Overview
Contents of this Category
Monsters
Monsters Overview
Health
Armor
Ambush Effect
Trickery Cost
Combat Action
Monster Number
Reward
Response Effects
Passive Effects
Weapons
Weapons Overview
Upgrade Weapons
Downgrade Weapons
Resources
Effort
Cunning
Food
Wood
Metal
Treasure
Time
Actions
Actions Overview
Focus (General Action)
Inspiration (General Action)
Plan (General Action)
Craft (General Action)
Orienteer (Travel Action)
Scout (General Action)
Conditions
Conditions overview
Gain a condition immediately
Gain a condition for the next level
Attacks
Wounding attacks
Armor-Breaking attacks
Passive Effects
Response Effects
Display
Skills
Encounters