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Dized  RULES
Unbroken
Unbroken
General
General
3
Backstory
Backstory
Setup
Setup
Difficulty settings
Difficulty settings
Components
Components
9
Custom Die and Tokens
Custom Die and Tokens
Monsters Sheets
Monsters Sheets
Character Sheets
Character Sheets
Encounter Cards
Encounter Cards
Weapon Cards
Weapon Cards
Skill Cards
Skill Cards
Condition Cards
Condition Cards
Tracker sheets
Tracker sheets
Action sheet
Action sheet
Concepts
Concepts
37
Monsters
Monsters
10
Monsters Overview
Monsters Overview
Health
Health
Armor
Armor
Ambush Effect
Ambush Effect
Trickery Cost
Trickery Cost
Combat Action
Combat Action
Monster Number
Monster Number
Reward
Reward
Response Effects
Response Effects
Passive Effects
Passive Effects
Weapons
Weapons
3
Weapons Overview
Weapons Overview
Upgrade Weapons
Upgrade Weapons
Downgrade Weapons
Downgrade Weapons
Resources
Resources
7
Effort
Effort
Cunning
Cunning
Food
Food
Wood
Wood
Metal
Metal
Treasure
Treasure
Time
Time
Actions
Actions
7
Actions Overview
Actions Overview
Focus (General Action)
Focus (General Action)
Inspiration (General Action)
Inspiration (General Action)
Plan (General Action)
Plan (General Action)
Craft (General Action)
Craft (General Action)
Orienteer (Travel Action)
Orienteer (Travel Action)
Scout (General Action)
Scout (General Action)
Conditions
Conditions
3
Conditions overview
Conditions overview
Gain a condition immediately
Gain a condition immediately
Gain a condition for the next level
Gain a condition for the next level
Attacks
Attacks
2
Wounding attacks
Wounding attacks
Armor-Breaking attacks
Armor-Breaking attacks
Passive Effects
Passive Effects
Response Effects
Response Effects
Display
Display
Skills
Skills
Encounters
Encounters
Gameplay
Gameplay
30
Travel phase
Travel phase
15
Step 1: Preparation
Step 1: Preparation
7
Preparation overview
Preparation overview
Focus (General Action)
Focus (General Action)
Inspiration (General Action)
Inspiration (General Action)
Plan (General Action)
Plan (General Action)
Craft (General Action)
Craft (General Action)
Orienteer (Travel Action)
Orienteer (Travel Action)
Scout (General Action)
Scout (General Action)
Step 2: Decision
Step 2: Decision
2
Decision overview
Decision overview
Committing to an encounter
Committing to an encounter
Step 3: Exploration
Step 3: Exploration
4
Exploration overview
Exploration overview
Resolve the encounter
Resolve the encounter
Rest
Rest
Committing to an encounter
Committing to an encounter
Travel Phase Overview
Travel Phase Overview
End of phase
End of phase
Combat phase
Combat phase
11
Step 1: Ambush and Trickery
Step 1: Ambush and Trickery
2
Ambush
Ambush
Trickery Step
Trickery Step
Step 2: Battle
Step 2: Battle
5
Battle step overview
Battle step overview
Player turn overview
Player turn overview
Player turn: Attack with a Weapon
Player turn: Attack with a Weapon
Player turn: Take an Action
Player turn: Take an Action
Monster turn
Monster turn
Step 3: Reward
Step 3: Reward
1
Reward Step
Reward Step
Step 4: Hunger
Step 4: Hunger
1
Hunger Step
Hunger Step
Combat Phase Overview
Combat Phase Overview
Combat: End of phase
Combat: End of phase
End of Game
End of Game
2
Ending Conditions
Ending Conditions
Calculate Your Score
Calculate Your Score
Gameplay Overview
Gameplay Overview
Levels
Levels
FAQ
FAQ

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Category: Travel phase

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  2. Travel phase
Travel phase quick overview of phase 1 of each level
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Travel Phase Overview
Travel Phase Overview
Contents of this Category
Travel phase
Travel phase
Step 1: Preparation
Step 1: Preparation
Preparation overview
Preparation overview
Focus (General Action)
Focus (General Action)
Inspiration (General Action)
Inspiration (General Action)
Plan (General Action)
Plan (General Action)
Craft (General Action)
Craft (General Action)
Orienteer (Travel Action)
Orienteer (Travel Action)
Scout (General Action)
Scout (General Action)
Step 2: Decision
Step 2: Decision
Decision overview
Decision overview
Committing to an encounter
Committing to an encounter
Step 3: Exploration
Step 3: Exploration
Exploration overview
Exploration overview
Resolve the encounter
Resolve the encounter
Rest
Rest
Committing to an encounter
Committing to an encounter
Travel Phase Overview
Travel Phase Overview
End of phase
End of phase
Combat phase
Combat phase
Step 1: Ambush and Trickery
Step 1: Ambush and Trickery
Ambush
Ambush
Trickery Step
Trickery Step
Step 2: Battle
Step 2: Battle
Battle step overview
Battle step overview
Player turn overview
Player turn overview
Player turn: Attack with a Weapon
Player turn: Attack with a Weapon
Player turn: Take an Action
Player turn: Take an Action
Monster turn
Monster turn
Step 3: Reward
Step 3: Reward
Reward Step
Reward Step
Step 4: Hunger
Step 4: Hunger
Hunger Step
Hunger Step
Combat Phase Overview
Combat Phase Overview
Combat: End of phase
Combat: End of phase
End of Game
End of Game
Ending Conditions
Ending Conditions
Calculate Your Score
Calculate Your Score
Gameplay Overview
Gameplay Overview
Levels
Levels
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