Player turn: Take an Action


To take an Action, choose any currently available to you, from the Actions Sheet, your Character Sheet, your Skill Cards, Monster Sheet, or other cards in play. (At this time, you can take General or Combat Actions but not Travel Actions.)

Certain Combat Actions allow you to inflict Wounds to the monster without using your Weapon and some may even ignore the monster’s Armor! If a Skill inflicts Wounds or breaks Armor track these using the Wound/Armor resource bars.