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1.1 If you have any Artifacts, they may be activated now.

1.2 If you have any Mercenary cards in your
Base, the top one is your Leader and you may
now activate its special skill. If this skill grants
you an action, you do not take it at this time,
you take it during your Action phase and it does
not count towards the 2 actions per round limit.

If you have no Mercenary cards in your Base,
skip this step.

Example: The last Mercenary played by John in the previous round was a Blue level 1 card. That Mercenary is now his Leader. If there is a blue Crystal with a cost of 1 in the mine, John can take it for free at this point in his turn.