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This Action Location costs 2 Food and 2 dice on their Shield face to activate.

All activating players gain 2 Keep Spoils cards. Beginning with the active player and proceeding clockwise, each participant chooses a face up linked group of cards from the board or 2 random cards from the deck.

The active player gains 2 additional random cards from the Keep Spoils deck. The second player gains 1 additional random card from the deck. The third and fourth players receive no bonus.

The Keep Spoils deck has several different types of cards:

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Treasure/Art/Armor – These cards are all scored as sets at the end of the game. The more of a particular type you have, the more Glory you will gain. The graphic on the bottom of each card shows you how to score based on the number of that particular card you possess. If you possess more cards than are indicated on the bottom of the card, create more than one set and score each set individually.

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Tapestry – Tapestries are collected in sets that contain one of each type of Tapestry. If you have all 3 different types, you will gain 15 Glory. Tapestries that are not part of a complete set score 2 Glory each. When you gain one of these cards, add it to your Glory pile.

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Keep Wall – Keep Wall cards give you 2 Favor immediately. Optionally, you may also choose to Pillage the Wall. If you choose to Pillage a Keep Wall, you must succeed in a combat against it (see the Combat Rules section). Keep Walls have a Defense Value of 2. If you succeed in the combat, you have successfully Pillaged the Wall and gain 1 additional Favor and 1 Wall token from the supply. After resolving the Keep Wall card, discard it.

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Tower – Tower cards give you 2 dice immediately. Optionally, you may also choose to Pillage the Tower. If you choose to Pillage a Tower, you must succeed in a combat against it (see the Combat Rules section). Towers have a Defense Value of 3. If you succeed in the combat, you have successfully Pillaged the Tower and gain 3 Glory and 1 Tower token from the supply. After resolving the Tower card, discard it.

Note: Farm, Wall, and Tower tokens grant you Glory at the end of the game. Terror tokens cost you Glory at the end of the game. See the End Game Scoring section.