RULES
Reavers of Midgard
Game Description and Objective
3
History
Description of the Game
Objective
Components
4
Other Components
Tokens and Tiles
Cards
Dice
Game setup
2
General Game Setup
Additional Game Setup
Playing the game
13
Playing a Round
2
Playing a Round Overview
Playing a Round - Example
Action Selection
9
Action Selection Overview
Important Terms
Recruit Reavers
Trade with Villages
Battle at Sea
Raid Villages
Raid Keeps
Subdue Territories
Combat Rules
Cleanup Phase
1
Cleanup Phase Steps
Summary
Final scoring
19
Scoring Examples
12
Orange Player - Before Final Scoring
Orange Player - Keep Spoils Scoring
Orange Player - Village Spoils Scoring
Orange Player - Token Scoring
Orange Player - Prophecy Scoring
Orange Player - Final Score
Teal Player - Before Final Scoring
Teal Player - Keep Spoils Scoring
Teal Player - Village Spoils Scoring
Teal Player - Token Scoring
Teal Player - Prophecy Scoring
Teal Player - Final Score
Final Scoring - Basic Information
1 - Terror Tokens
2 - Artifacts
3 - Keep Spoils Cards
4 - Farm/Wall/Tower Tokens
5 - Prophecies
6 - And the Winner Is...
Glossary
10
Reavers
Sea Battles
Sea Journey Effects
Prophecies
Keep Spoils
Village Spoils
Icons - Dice
Icons - Tokens
Icons - Card Types
Icons - Miscellaneous
Territory Tile Reference
1
Territory Tile Reference
FAQ
Reavers of Midgard
Category: Action Selection
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Reavers of Midgard
Action Selection
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Action Selection Overview
Contents of this Category
Playing a Round
Playing a Round Overview
Playing a Round - Example
Action Selection
Action Selection Overview
Important Terms
Recruit Reavers
Trade with Villages
Battle at Sea
Raid Villages
Raid Keeps
Subdue Territories
Combat Rules
Cleanup Phase
Cleanup Phase Steps
Summary