Play this card in front of you: the Dynamite will stay until the start of your next turn.
When you start your next turn (you have the Dynamite already in play), before the first phase you must “draw!”:
- if you draw a card showing Spades and a number between 2 and 9, the Dynamite explodes! Discard it and lose 3 life points
- otherwise, pass the Dynamite to the player on your left (who will “draw!” on his turn, etc.).
Players keep passing the Dynamite around until it explodes, with the effect explained above, or it is drawn or discarded by a Panic! or a Cat Balou.
If you are damaged (or even eliminated!) by a Dynamite, this damage is not considered to be caused by any player.
If you have both the Dynamite and a Jail in play, check the Dynamite first.