The game ends after the completion of week 4. After activating (in any order) “GAME END” abilities on fish in oceans that don’t award end-game points, players simultaneously perform each step in order:
1. GAME END (YELLOW): Gain any “GAME END” points on fish in your ocean (in any order). Do not gain GAME END points on consumed fish.
2. FISH: Gain points printed on visible fish in your ocean. Do not gain points printed on consumed fish.
3. CONSUMED FISH: Gain 1 point for each consumed fish (cards and forage) in your ocean.
4. EGGS AND YOUNG: Gain 1 point for each egg and 1 point for each young in your ocean.
5. SCHOOLS: Gain 6 points for each school in your ocean.
Add these points to those already on the scorepad (week 1–3 achievements). The winner is the player with the most points. In case of a tie, the tied player with the most fish cards in hand is the winner. If players are still tied, they share the victory.
EXAMPLE: First, activate any end-game fish that don’t reward points (there are none in this ocean). Then score each of the other categories:
1. Score 3 points for yellow ability on the Abyssal Anglerfish.
2. Score 46 points for the printed points on all visible fish.
3. Score 4 points for all consumed fish (3 forage fish and 1 fish card under the Atlantic Wolffish).
4. Score 8 points for all eggs and young.
5. Gain 18 points for all schools.
Add these points to your previously noted achievement points to calculate your final score.