Finspan

Ability Iconography

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ABILITY ICONOGRAPHY

Play a fish from your hand on your ocean mat (in the location shown, if applicable), paying its cost.

As a cost: Discard a young from your ocean.

As a benefit: Put a young on any fish or open slot in your ocean.

As a cost: The card being played must be placed on top of a shorter fish (card or forage).

As a benefit: Consume a shorter fish card from your hand (place it face down underneath).

Gain any card from your discard pile to your hand. If you have none remaining, draw the top card of the deck instead.

Put an egg on each of your fish that doesn’t already have one in the location shown or with the characteristic shown (at least one icon).

Move 1 young or 1 school any number of slots in a straight line in your ocean. A school may not enter or pass through a slot with another school.

Each player may gain the benefit shown (even if the active player chose not to gain it).

You may only play this fish below the dive site that matches the color band of its ability (blue, purple, or green).

As a cost: Discard a fish card from your hand.

As a benefit: Draw a fish card from the deck.

As a cost: Discard an egg from a fish.

As a benefit: Put an egg on a fish (in your ocean) that doesn’t already have one.

Hatch one of your eggs. (Flip over the egg token so the young side is face up.)

A school forms when 3 young are on the same slot (replace the young with a school token).

As a cost: Discard a school token from your ocean.