RULES
Mistborn House War
Setup
8
Board
Problem Deck
Personality Deck
Favor, Disgrace, & Ruined Tokens
Resource Supply
Houses & Starting Resources
Starting Problems
First Active Player
General
2
Mistborn House War overview
How to play
Winning the game
4
Game end
Scoring
Tie Breaker
Example Final Score
Taking your turn
8
Collect Resources & Cards
Problems Worsen
Add New Problem(s)
Pass or Deal
End Turn
Example Collect Resources
Example Steal
Example Problems Move
Problem Cards
8
Problem Cards
Starting Urgency
Traits
Favor Reward
Rules
Eruption
Resource Cost
Flavor Text
Urgency
3
Urgency
Highest/Lowest Possible Urgency
Example Increasing & Decreasing Urgency
Eruptions
3
Eruption Effects
Common Eruption Effects
Example Eruption
Deals
20
Closing a deal
7
Closing the Deal
Pay the Resource Cost
Apply "When Solved" Effects
Apply "Sly" Personality Effects
Award Favor
Discard the Solved Problem
How Long is a Deal Binding
Deals
Can We Negotiate Which Problem to Solve?
Who Can Negotiate?
A Typical Deal
What Else Can I Offer?
Bribes
May I Show my Hand?
Must I Accept a Deal?
What if We Can’t Agree?
Deal Etiquette
House Rules
Example Typical Deal
Example Deal (detailed)
Personality Cards
16
Personality Card Effects
12
Lasting Personalities
Play When Another Card is Played
Coinshots vs. Hazekillers
Sly Personalities
Face Up and Face Down
When you Solve/Help to Solve a Problem
Lower/Raise a Problem's Cost
Advisors
Allies
Lesser Nobles
Smokers
Reveal at the End of the Game
Personality Cards Overview
Personality Card Attributes
Personality Card Timing
Reveal Your Card(s)
Examples
8
Example Eruption
Example Increasing & Decreasing Urgency
Example Problems Move
Example Collect Resources
Example Final Score
Example Deal (detailed)
Example Steal
Example Typical Deal
FAQ
Mistborn House War
Category: Personality Card Effects
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Mistborn House War
Personality Card Effects
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Lasting Personalities
Contents of this Category
Personality Card Effects
Lasting Personalities
Play When Another Card is Played
Coinshots vs. Hazekillers
Sly Personalities
Face Up and Face Down
When you Solve/Help to Solve a Problem
Lower/Raise a Problem's Cost
Advisors
Allies
Lesser Nobles
Smokers
Reveal at the End of the Game
Personality Cards Overview
Personality Card Attributes
Personality Card Timing
Reveal Your Card(s)