Mistborn House War

Common Eruption Effects

menu

ADD PROBLEM(S) TO THE BOARD

Add the indicated number of Problems to the board, one at a time. These Problems are added as in Step 3 of your turn.

ADD UNREST

Move the Kelsier pawn the indicated number of spaces to the right on the Unrest track. If Unrest reaches 8 or above, the game immediately ends

DESTROY RESOURCES

The target House(s) must choose the indicated number of resource tokens from their supply and move them to the Destroyed Resources space on the board. Destroyed resources can no longer be collected or used, unless they’re retrieved with a Lurcher Personality card.

DISCARD CARDS

Players controlling the target House(s) must discard Personality cards as indicated. Unless specified, these cards may be from their hand or from cards in play in front of them.

“EACH HOUSE…”

Many Problems indicate that each (every) House must do something. In these cases the Active Player only makes the choice for his or her own House. Each other player makes the choice for their own House.

GAIN DISGRACE

The target House(s) gain the indicated amount of Disgrace and adds those tokens face down in their scoring pile. Disgrace is subtracted from a player’s score at the end of the game

RETURN RESOURCES TO THE SUPPLY

The target House(s) must choose the indicated number of resource tokens from their supply and move them to the Available Resources space on the board.

RUIN A RESOURCE

Choose any resource icon on any House sheet or Personality card in play. Place a Ruined token over that icon. Ruined resources are not collected during Step 1 of your turn (they are effectively removed from the sheet or card).

Ruined tokens are dismissed with Lesser Noble Personality cards. This lets the owner collect the resource again.