After you have performed the trap’s evasion Skill Check (on the left side of the Dungeon Card), you may attempt to Disarm it by resolving the check on the right side.
You cannot perform a Disarm if there are enemies in the room unless there is at least one other conscious hero present.
In this example, you must succeed with an Agility Check of 6 to disarm this Trap.
If successful: Place a Disarm Marker on this Dungeon Card. Heroes entering this room ignore the evasion Skill Check for the rest of the game. As a reward, you discover 1 Loot or Spell. Once disarmed, a trap can’t be disarmed again.
If failed: No effect.