Each turn is made up of a series of Phases. Many cards that stay in play have Phase names in their game text area, indicating at what point those effects occur. Phases on a game card occur during the turn of the play area they are in, not other turn’s phases (unless indicated otherwise).

The game starts with the Villain turn, then each of the Heroes in turn order clockwise around the table, from the first Hero (the Hero closest to the Villain) to the last Hero (the Hero closest to the Environment). The round ends with the Environment turn. After the Environment turn, repeat the round, starting with the Villain turn! The game continues in this order until the Heroes save the Multiverse, or the Villain defeats the meddling Heroes, one way or another.

Villain Turn

- START PHASE: Follow any instructions on cards that reference the START PHASE of the Villain turn.

- PLAY PHASE: Play the top card of the Villain deck.

- END PHASE: Follow any instructions on cards that reference the END PHASE of the Villain turn.

Each Hero Turn in Play Order

- START PHASE: Follow any instructions on cards that reference the START PHASE of that Hero turn.

- PLAY PHASE: That Hero my play one card from their hand.

- POWER PHASE: That Hero may use one power printed on one of their cards in play, such as the power on their character card.

- DRAW PHASE: That Hero may draw the top card of their deck. If that Hero did not play any cards during their PLAY PHASE and did not use any powers during their POWER PHASE this turn, they may draw 1 additional card.

- END PHASE: Follow any instructions on cards that reference the END PHASE of that Hero turn.

Environment Turn

- START PHASE: Follow any instructions on cards that reference the START PHASE of the Environment turn.

- PLAY PHASE: Play the top card of the Environment deck.

- END PHASE: Follow any instructions on cards that reference the END PHASE of the Environment Turn.

Repeat steps until end game conditions are met.

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