Reputation is used as a tiebreaker, typically when multiple players play the same character. It can be manipulated by loot tokens and characters. The farther to the right your token is on the reputation track, the higher your reputation. Example: Megan (green) and Jamey (red) both play a Stowaway. Jamey’s reputation token is to the right of Megan’s, so Jamey places his Stowaway to the right of Megan’s Stowaway on the island.
When you gain reputation, move your reputation token that many spaces to the right, sliding any other tokens to the left to make room for your token. Example: Jamey’s reputation token (red) is on the sixth space of the reputation track, Megan’s (green) on the fifth, and Paolo’s (blue) on the third. Paolo’s Armorer gives him 2 reputation, so his token moves to the fifth space, while Megan’s reputation slides to the left (fourth space). The same procedure is used when you lose reputation, but in the opposite direction.
If you lose more reputation than the track allows, lose 1 doubloon for each reputation you would have lost. If you gain more reputation than the track allows, gain 1 doubloon for each reputation you would have gained. Example: Jamey’s reputation token (red) is on the far right of the reputation track, and he uses a character ability that would give him 2 reputation. He gains 2 doubloons as a result.
Each space on the reputation track has a number. This is the number of doubloons gained by the corresponding player at the beginning of a new voyage. All 6 spaces on the reputation track are always occupied by a token, regardless of player counts.