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1. Create the dice pool. Set the 17 unit dice in your shared dice pool.

2. Choose a first player. Randomly select a first player and place the Noise Card in front of them. Set the dial on the chip to 10 and place it at Noise Level: 0 on the standard side of the Noise Card.

3. Choose a difficulty rank. Select which difficulty rank you want to play. This determines how many objective points you need to earn to win the game.

4. Choose a hero. Starting with the first player and continuing clockwise, each player chooses a hero. Additionally, each player chooses one of the three stat dice to represent their hero on the ship. Regardless of the icon on the chosen die, it is used to track that hero’s Health . Then, each player takes a Room Reference and an Action Reference. These are found on the backs of the hero cards. Return the remaining hero cards to the box.

5. Gain objectives. Find all of the objective cards matching your current player count . Shuffle them and deal two face-down to each player. You can look at yours, but you cannot reveal them to other players. Return all remaining objective cards to the box.

6. Prepare the ship. Shuffle all of the room cards and place them face-down in a 5x4 grid. Flip over the card with “Start” on its back to reveal the Cryo Chamber. Then, each player places their assigned stat die in this room, set to their hero’s starting Health .

7. Prepare the Alien and Item Decks. Shuffle the alien cards, military item cards, and technical item cards into separate decks. Then, place them as shown in the play reference, along with the face-up Antidote item, which makes up the Crafted Item Deck.

1. Banished Area

2. Technical Item Deck

3. Technical Item Discard

4. Military Item Deck

5. Military Item Discard

6. Alien Deck

7. Nest Stack

8. Crafted Item Deck (Antidote)

9. Dial

10. Noise Card

11. Player Tokens (Represented by Stat Dice)

12. Start

13. Rooms

14. Dice Pool

15. Player Area (up to 3)

16. Objective Cards

17. Hero

18. Action Reference

19. Room Reference

20. Inventory

21. Exhausted Area