
Guilds
Most Guilds are worth victory points
based on buildings built by your neighbors.
Note: the two arrows, on both sides of the pictured card, means that the cards from the neighboring cities are counted, but not those of the player with this card.
Spies Guild: 1 victory point
for each red card present in both neighboring cities.
Magistrates Guild: 1 victory point
for each blue card present in both neighboring cities.
Workers Guild: 1 victory point
for each brown card present in both neighboring cities.
Craftmans Guild: 1 victory point
for each gray card present in both neighboring cities.
Traders Guild: 1 victory point
for each yellow card present in both neighboring cities.
Philosophers Guild: 1 victory point
for each green card present in both neighboring cities.
The other Guilds earn victory points
according to specific rules.
Builders Guild: 1 victory point
for each Wonder stage built on the neighboring cities AND in your own city.
Shipowners Guild: 1 victory point
for each brown, gray and purple card in your own city.
Strategists Guild: 1 victory point
for each defeat token present in the neighboring cities.
Scientists Guild: the player gains an extra scientific symbol of their choice.
Clarification: the choice of the symbol is made at the end of the game and not when the Guild is built.
Clarification: Resources produced by boards are NOT considered as cards (Vineyard, Bazar, Guilds...)