7 Wonders

Guilds

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Guilds

Most Guilds are worth victory points based on buildings built by your neighbors.

Note: the two arrows, on both sides of the pictured card, means that the cards from the neighboring cities are counted, but not those of the player with this card.

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Spies Guild: 1 victory point for each red card present in both neighboring cities.

Magistrates Guild: 1 victory point for each blue card present in both neighboring cities.

Workers Guild: 1 victory point for each brown card present in both neighboring cities.

Craftmans Guild: 1 victory point for each gray card present in both neighboring cities.

Traders Guild: 1 victory point for each yellow card present in both neighboring cities.

Philosophers Guild: 1 victory point for each green card present in both neighboring cities.

The other Guilds earn victory points according to specific rules.

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Builders Guild: 1 victory point for each Wonder stage built on the neighboring cities AND in your own city.

Shipowners Guild: 1 victory point for each brown, gray and purple card in your own city.

Strategists Guild: 1 victory point for each defeat token present in the neighboring cities.

Scientists Guild: the player gains an extra scientific symbol of their choice.

Clarification: the choice of the symbol is made at the end of the game and not when the Guild is built.

Clarification: Resources produced by boards are NOT considered as cards (Vineyard, Bazar, Guilds...)