Tiny Epic Zombies

Zombie Abilities

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Be aware of any Zombie abilities listed at the top of all Zombie Cards. These abilities are always active, and may affect placing new Zombies or result in nasty effects for the Human Players.

Bleeding Out

If a Zombie must be added but there are none left in the supply, for each Zombie that the Zombie Player is unable to add, the Human Player with the fewest Wounds takes 1 . If the Players are tied for Wounds, the Player with the most takes the Wound; or if still tied, the Players decide.

Overrun

If a Zombie is ever added into the same Room with an ITEMeeple, that Human is Overrun. They immediately take 1 . On the Human’s next Move, they MUST move out of that Room (they may only Kill a Zombie after moving).