RULES
Flamme Rouge
Overview and Glossary
7
Overview
Le Flamme Rouge
The Sprinteur
The Rouleur
The objective
Squares and Lanes
Packs
Components
5
Player Boards
Cyclist Models
Energy and Exhaustion Cards
Reference and Stage Cards
Track Tiles
Setting Up
4
1. Building Your Track
2. Setup Your Team
3. Exhaustion Decks
4. Starting Positions
Gameplay
7
0. Turn Overview
1. Energy Phase
2. Movement Phase
3a. End Phase - Remove Energy Cards
3b. Apply Slipstreaming
3c. Exhaustion
4. Winning the game
Additional Rules
4
Alternative Stages
Ascents
Descents
Handicap
FAQ
Flamme Rouge
I've run out of energy cards
menu
Flamme Rouge
I've run out of energy cards
Recycle!
Draw as many of the four as you can, then shuffle the face-up recycled cards, place them face down and draw as many as you can, up to your needed four.
Related Rule(s)
1. Energy Phase