RULES
Flamme Rouge
Overview and Glossary
7
Overview
Le Flamme Rouge
The Sprinteur
The Rouleur
The objective
Squares and Lanes
Packs
Components
5
Player Boards
Cyclist Models
Energy and Exhaustion Cards
Reference and Stage Cards
Track Tiles
Setting Up
4
1. Building Your Track
2. Setup Your Team
3. Exhaustion Decks
4. Starting Positions
Gameplay
7
0. Turn Overview
1. Energy Phase
2. Movement Phase
3a. End Phase - Remove Energy Cards
3b. Apply Slipstreaming
3c. Exhaustion
4. Winning the game
Additional Rules
4
Alternative Stages
Ascents
Descents
Handicap
FAQ
Flamme Rouge
Category: Gameplay
menu
Flamme Rouge
Gameplay
Next
0. Turn Overview
Contents of this Category
0. Turn Overview
1. Energy Phase
2. Movement Phase
3a. End Phase - Remove Energy Cards
3b. Apply Slipstreaming
3c. Exhaustion
4. Winning the game