Talisman: The Magical Quest Game

Landing on the werewolf’s den

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The Dwarf lands on the Werewolf’s Den and rolls two dice to determine the werewolf’s strength. They roll a 3 and a 5, which brings the werewolf’s strength to 8.

The Dwarf then battles the werewolf. The werewolf rolls a 5, which brings the werewolf’s attack score to 13 (8 strength plus an attack roll of 5). The Dwarf rolls for battle and gets an attack score of 8, which means they’re defeated and lose one life. On the Dwarf’s next turn, they decide to attack the werewolf again instead of turning back. The werewolf battles with the same strength of 8, but this time gets a 1 for its attack roll, which brings the werewolf’s attack score to 9 (8 strength plus an attack roll of 1). The Dwarf rolls for battle and gets an attack score of 10, defeating the werewolf! The Dwarf moves to the next space on their next turn.