1. Announce whether you are initiating a battle (measured by strength) or psychic combat (measured by craft) if your character has a special ability that allows you to do so.
2. If the attacked character wishes to try to evade and they have a method to do so, such as the Invisibility spell, they may use it.
If the attacked character does not evade, the encounter continues!
3. Cast spells! Starting with the attacker, each character may choose to cast any spells, for example, to increase their strength or craft.
4. Roll to determine attack score.
1. Each character rolls one die.
2. The attacker may pay fate to reroll.
3. The defender may pay fate to reroll.
4. Determine your attack score:
If you’re engaged in battle, each character adds their roll to their strength, then adds any modifiers from any cards or abilities they have.
Note that each character may use only one weapon at a time, save for the Warrior who has a special ability that lets them use one additional weapon.
If you’re engaged in psychic combat, each character adds their roll to their craft, then adds any modifiers from any cards or abilities they have.
5. The character with the higher score wins!
6. The winner claims a reward by forcing the losing character to lose one life or by taking one object or one gold from the losing character. If it was a battle of strength, the loser may use an object to prevent losing a life. Either way, the loser gains 1 fate token.
If there is a tie, it’s a standoff, and neither character is harmed. No one loses a life or gains a fate token.
7. The attacking character’s turn ends.