Talisman: The Magical Quest Game

Components of the game

menu

Gameboard

The magical land of Talisman. The board is broken up into three regions: the Outer Region, the Middle Region and the Inner Region.

12 character figures

Move your figure around the board as you journey through the game.

3 six-sided dice

You’ll roll dice to move, resolve attacks and determine results as prompted by cards and gameboard spaces. The Talisman symbol on the die represents a 6.

12 character cards

Each card details the life, craft, strength, alignment, starting board space and special abilities for a given character. See READING CHARACTER CARDS to learn more.

100 Adventure cards

The many encounters, events, followers, objects, places and strangers that you’ll discover on your journey to reach the Crown of Command.

18 Purchase cards

The objects you may obtain by means other than drawing Adventure cards.

24 Spell cards

The various spells you may cast during the game.

4 Talisman cards

You’ll need a Talisman to win the game. Talismans can be discovered in the Adventure deck or by completing a quest at the Warlock’s Cave board space.

12 Alignment tokens

Use these to mark your character’s alignment.

1 Toad card and 6 Toad Tokens

If you’re transformed into a toad during the game, you’ll place a toad token on your character card. See TOADS for more information.

38 fate tokens

Use these to reroll a die roll or move more easily around the board.

30 gold coins

You may earn and use gold throughout the game.

38 red strength counters: 6 large, 32 small.

38 blue craft counters: 6 large, 32 small

38 green life counters: 6 large, 32 small

114 Counters

Use these to keep track of your strength, craft and lives. For all attributes, each large counter is worth 5 points and each small counter is worth 1 point.

If all counters of one type are in use, no additional counters of that type can be gained by characters until some of those counters have been returned to their respective counter pile next to the board. If you’re able to trade five 1-point counters for one 5-point counter, you must do so.