Talisman: The Magical Quest Game

Encountering a creature

menu

1. If you are in the Outer or Middle Regions, you may evade them by using the ability of a follower or the Invisibility spell, for example. If you do not evade, they attack!

2. Cast spells if you wish.

3. Roll to determine your attack score.

1. Roll one die.

2. If the creature’s card lists a strength value, you’re battling with strength! Add your roll to your strength, then add any modifers from any cards or abilities you have. Note that you may use only one weapon at a time, except in the case of the Warrior, who has a special ability.

If the creature’s card lists a craft value, you’re engaging in psychic combat with craft! Add your roll to your craft, then add any modifiers from any cards or abilities you have.

4. Roll to determine the creature’s attack score.

1. Another player rolls one die.

2. Add that die roll to the creature’s strength or craft to determine its attack score.

5. You may pay 1 fate token to reroll the die to determine your attack score.

6. Compare attack scores.

• If your attack score is higher, the creature is defeated. If it is an enemy card, you may collect it as a trophy.

• If the creature’s score is higher, you are defeated. Lose one life. If you fought a battle of strength and you have an object, spell or special ability that lets you avoid losing one life, you may use it. If you fought in psychic combat, no object can prevent a loss of life. Then, your turn ends.

• If the attack scores are equal, it’s a tie. No one is harmed. Your turn ends.