If you’re having trouble refereeing a Talisman game, look through the following rules. These rules supersede all others.
SPECIAL ABILITY VS. RULES
In any instance where a special ability or effect is at a variance with the basic rules, the special ability or effect always overrides the rules.
CAN VS. CANNOT
In any instance where a card’s effect indicates that a character cannot perform an action or use an ability (such as casting a spell or using an object), the character cannot do so. In other words, the forbidding effects of cards override other abilities and effects. For example, if a card indicates that no weapons can be used when fighting a certain creature, the Warrior may not use any weapons, despite their ability that allows them to use two weapons at the same time.
NATURAL VS. MODIFIED ROLL
If an effect or special ability refers to a die result, only the number appearing on the die is considered (not the modified result from adding bonuses or subtracting penalties).
LIMITED RESOURCES
All resources are limited to the number of components included in the game. If all strength counters are in use, no additional strength can be gained until some of those counters have been returned to the counter stockpile. If you’re able to trade five 1-point counters for one 5-point counter, you must do so.