Talisman: The Magical Quest Game

Exceptions to drawing cards

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• Adventure cards with instructions that result in their being placed in a space other than the one where they were drawn must be dealt with first, before any other encounter, even if they have higher encounter numbers. When a card is placed in this way, it does not take effect on any character already on the space where it is placed.

• If a card that does not have an encounter number (such as the Hex spell) is placed on a space, it must be resolved before you encounter any other character, cards, or the instructions on the space itself.

Dropping Cards: If a character drops followers or objects onto a space (see DROPPING CARDS), they may only draw enough cards to make up the given number that may be drawn. For example, if a character ends their movement on the Fields space and then drops one of their objects, they do not draw any new cards since there is already a card on the space.

• A character may drop followers or objects on a space to avoid drawing more cards, but they may not take them back on the same turn. Therefore, any followers and objects left on the space become available for other characters to take if they land on that space. See ADVENTURE CARDS.