Ambush: Double the Early Damage you suffer during this Encounter.

Hazards: Suffer 1 Time Penalty if you suffer Early Damage and 1 Time Penalty if you suffer Combat Damage this Encounter.

Night Travel: Reduce your Boost your Initiative by , to a minimum of 0.

Storm: If you suffer any Time Penalties this Encounter, suffer an equal amount of damage.

ORDERING YOUR HAND

Organize your cards in the following order, from bottom (the leftmost card) to top (the rightmost card): Reserve card, Element, Spell, and Boost.

In expansions for Dragons of Etchinstone, this order is relevant for gameplay, so organizing them in this way will avoid confusion later on.

1. Reserve Card

2. Element

3. Spell

4. Boost