Ambush: Double the Early Damage you suffer during this Encounter.
Hazards: Suffer 1 Time Penalty
if you suffer Early Damage and 1 Time Penalty
if you suffer Combat Damage this Encounter.
Night Travel: Reduce your Boost
your Initiative
by , to a minimum of 0.
Storm: If you suffer any Time Penalties
this Encounter, suffer an equal amount of damage.
ORDERING YOUR HAND
Organize your cards in the following order, from bottom (the leftmost card) to top (the rightmost card): Reserve card, Element, Spell, and Boost.
In expansions for Dragons of Etchinstone, this order is relevant for gameplay, so organizing them in this way will avoid confusion later on.
1. Reserve Card
2. Element
3. Spell
4. Boost