RULES
Champions of Midgard
General
2
Quick Reference
Goal of the Game
Gameplay
15
Assigning Warriors
4
Assigning Warriors Overview
Placing Warriors
Restrictions
Clean-up Phase
Game End and Final Scoring
8
Game End Overview
Destiny Cards
Set of Enemies (1 of each color)
Runes (used or unused)
Private Longships
Favor of the Gods
Coins
Blame and Reputation
Gameplay Overview
Playing a Round
Worker Placement
Concepts
35
Worker Placement Locations
13
Worker Placement Overview
Black & Swordsmith, Hafter, Smokehouse
Hunting Grounds
Shipwright and Longships
Merchant Ship
Market
Troll and Draugr Card Spaces
Jarl's Longhouse
Sage's House
Runesmith
Stave Church
Worker Huts
Begging
Rune Cards
11
Rune Cards Overview
Gifts
Glory
Healing
Journey
Knowledge
Potential
Reaction
Success
True Vision
Wealth
Viking Leaders
5
Asmundr the Pious
Dagrun the Destined
Gylfir the Seaworthy
Svanhildr the Swordmaiden
Ullr the Berserker
Blame
Public Longships
Worker Placement - Market Stalls
Economic Market Stall Tiles
Military Market Stall Tiles
Journey Card Effects
Setup
2
Round Setup
Game Setup
Components
5
Cards
Tokens
Leader Boards
Dice
Others
Combat
8
Combat Resolution
5
Combat Resolution Overview
Hunting Grounds 1
Trolls
Draugr
Distant Shores
Combat Overview
Resolve a round of Combat
Rewards
Examples
1
Combat Rewards
FAQ
Champions of Midgard
Leader Boards
menu
Champions of Midgard
Components
Leader Boards
5 Viking Leader Boards
Next
Dice