The central part of the game are the many tiles, which are structured as follows:
You will find various icons at the top (1). These can be a habitat (e.g., Water), a continent (e.g., Australia), and/or an animal class icon (e.g., Herbivore). Building and Project
tiles each have their own icon. All of these icons are considered to be in your zoo after you play the tile.
At the bottom you will find the name of the tile, highlighted in a specific color. The color shows you what type of tile it is and therefore how you can play it.
There are Animals (yellow, 2a), Buildings (blue, 2b), and Projects (purple, 2c).
For Animals and Projects, you will find the level of the tile on the left (3). It indicates how high the strength of your action must be to play this tile (you’ll learn about this soon).
For Buildings, you will instead find the condition on the left that you must meet in order to be able to play the tile (4).