Sanctuary

Immediate Effects

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Executing these effects is optional.

Draw 1 tile from the pile and add it to your hand.

You may discard up to 2 tiles from your hand to gain 1 Pouch marker for each discarded tile. Each Pouch marker is worth 2 points at the end of the game.

After finishing, you may move 1 of your Action cards (from underneath the Zoo map) from its current slot to the leftmost slot and move the Action cards in between to the right, as if you had used this Action card for an action (but you do not carry out the action on the card). This makes the other actions stronger.

After finishing means that you first finish your current action and move the Action cards accordingly before using this effect.

You may place 1 Open Area in your zoo (on an empty space adjacent to either a tile or the entrance). To do so, take 1 tile from the pile and place it face down as an Open Area without looking at its front. If you cover a placement bonus with it, you immediately gain that bonus.

Take any 1 tile of your choice from the display and add it to your hand. The “within range” restriction from step 1. of your turn does not apply to this and other similar effects.

Depending on the icon, take any 1 Animal or Building from the display into your hand.

Take the indicated number of Conservation markers from the supply (in this case, 1).

Reveal the top 3 tiles of the pile. Put 1 Animal tile in your hand. Discard the other tiles. If you do not reveal an Animal tile, you do not receive a tile.

You may move 1 tile that is already in your zoo to another space. In short: The tile must fulfill the general placement rules in its new space and, if applicable, its special placement rules (Buildings). The tiles around its old space do not have to be considered. In detail:

You can only relocate tiles that require Open Areas if the required Open Areas already exist at the new location (you may not create any new Open Areas at this moment).

If you relocate a “Release into the wild” Project, you have to relocate the Project itself along with the covered Animal, as if they were 1 tile (you don't take the Project off the Animal).

For Buildings with a placement condition, this condition must still be fulfilled on the new space (e.g., the Primate House must still be next to at least 1 Primate at the new location). However, for Buildings with a playing condition, you do not have to fulfill the condition again (e.g., you do not have to discard 4 tiles again for the Statue).

If the new space has a placement bonus, you trigger it through the relocation. However, you do not trigger any effects on the relocated tile at this moment.

What happens around the old space of the relocated tile does not matter, i.e., you can also move Open Areas from an Animal so that it no longer has the Open Areas it needs, or relocate a tile adjacent to a Building so that its condition is no longer met.