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Dized  RULES
Robo Rally
Robo Rally
Start playing right out of the box with Dized!
Overview
Overview
3
Introduction
Introduction
Contents
Contents
Object of the game
Object of the game
Cards
Cards
52
Programming cards
Programming cards
7
Programming cards overview
Programming cards overview
Move
Move
Rotate
Rotate
U-Turn
U-Turn
Move back
Move back
Power up
Power up
Again
Again
Permanent upgrades
Permanent upgrades
25
Permanent upgrades overview
Permanent upgrades overview
Brakes
Brakes
Chaos theory
Chaos theory
Crab legs
Crab legs
Deflector shield
Deflector shield
Double-barrel laser
Double-barrel laser
Drifting
Drifting
Energy conversion
Energy conversion
Firewall
Firewall
Flash drive
Flash drive
Hover unit
Hover unit
Laser kata
Laser kata
Memory cards
Memory cards
Mini howitzer
Mini howitzer
Modular chassis
Modular chassis
Power slide
Power slide
Pressor beam
Pressor beam
Rail gun
Rail gun
Ramming gear
Ramming gear
Rear laser
Rear laser
Scrambler
Scrambler
Self-diagnostics
Self-diagnostics
Spam filter
Spam filter
Spiky
Spiky
Tractor beam
Tractor beam
Temporary upgrades
Temporary upgrades
17
Temporary upgrades overview
Temporary upgrades overview
Abort switch
Abort switch
All aboard
All aboard
Boink
Boink
Calibration protocol
Calibration protocol
Displacing blast
Displacing blast
Lucky booster
Lucky booster
Magnetic
Magnetic
Memory swap
Memory swap
Overclocked
Overclocked
Piercing drill
Piercing drill
Pressure release
Pressure release
Re-initialize
Re-initialize
Recharge
Recharge
Rewire
Rewire
Switch
Switch
Zoop
Zoop
Programming cards overview
Programming cards overview
Upgrade cards overview
Upgrade cards overview
Key terms
Key terms
Races
Races
12
Ready-to-go race courses
Ready-to-go race courses
4
Starter course
Starter course
Beginner courses
Beginner courses
Intermediate courses
Intermediate courses
Advanced courses
Advanced courses
Designing your own race courses
Designing your own race courses
6
First-timer recommendation
First-timer recommendation
Make sure robot density is maintained
Make sure robot density is maintained
More players, more playing time & chaos
More players, more playing time & chaos
Where to place checkpoints
Where to place checkpoints
Where to place reboot tokens
Where to place reboot tokens
Where to place docking bay
Where to place docking bay
Ready-to-go race courses
Ready-to-go race courses
Designing your own race courses
Designing your own race courses
How to play
How to play
29
Racing through the factory
Racing through the factory
14
Robot interactions
Robot interactions
2
Robot lasers
Robot lasers
Pushing other robots
Pushing other robots
Conveyor belts
Conveyor belts
Rotating conveyor belts
Rotating conveyor belts
Combination belts
Combination belts
Push panels
Push panels
Board lasers
Board lasers
Gears
Gears
Battery
Battery
Checkpoints
Checkpoints
Walls
Walls
Pits and board edges
Pits and board edges
Falling of the board
Falling of the board
Reboot tokens
Reboot tokens
Damage
Damage
4
Shutdown
Shutdown
1
Shutdown
Shutdown
Damage overview
Damage overview
Spam damage
Spam damage
Haywire damage
Haywire damage
Rebooting
Rebooting
2
Rebooting
Rebooting
Re-entering play
Re-entering play
Playing a round
Playing a round
1. The upgrade phase
1. The upgrade phase
2. The programming phase
2. The programming phase
3. The activation phase
3. The activation phase
3A. Programming card activation
3A. Programming card activation
3B1. Board element activation
3B1. Board element activation
3B2. Robot weapon activation
3B2. Robot weapon activation
3C. End of register activation
3C. End of register activation
End of round
End of round
Setup
Setup
1
Setup
Setup
Variant rules
Variant rules
7
A lighter game
A lighter game
A less deadly game
A less deadly game
A less spam-y game
A less spam-y game
A dynamic archiving
A dynamic archiving
Competitive mode
Competitive mode
Act fast mode
Act fast mode
Les foreshadowing
Les foreshadowing
FAQ
FAQ

Robo Rally

Category: Temporary upgrades

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  1. Robo Rally
  2. Temporary upgrades
Temporary upgrades
Next
Temporary upgrades overview
Temporary upgrades overview
Contents of this Category
Programming cards
Programming cards
Programming cards overview
Programming cards overview
Move
Move
Rotate
Rotate
U-Turn
U-Turn
Move back
Move back
Power up
Power up
Again
Again
Permanent upgrades
Permanent upgrades
Permanent upgrades overview
Permanent upgrades overview
Brakes
Brakes
Chaos theory
Chaos theory
Crab legs
Crab legs
Deflector shield
Deflector shield
Double-barrel laser
Double-barrel laser
Drifting
Drifting
Energy conversion
Energy conversion
Firewall
Firewall
Flash drive
Flash drive
Hover unit
Hover unit
Laser kata
Laser kata
Memory cards
Memory cards
Mini howitzer
Mini howitzer
Modular chassis
Modular chassis
Power slide
Power slide
Pressor beam
Pressor beam
Rail gun
Rail gun
Ramming gear
Ramming gear
Rear laser
Rear laser
Scrambler
Scrambler
Self-diagnostics
Self-diagnostics
Spam filter
Spam filter
Spiky
Spiky
Tractor beam
Tractor beam
Temporary upgrades
Temporary upgrades
Temporary upgrades overview
Temporary upgrades overview
Abort switch
Abort switch
All aboard
All aboard
Boink
Boink
Calibration protocol
Calibration protocol
Displacing blast
Displacing blast
Lucky booster
Lucky booster
Magnetic
Magnetic
Memory swap
Memory swap
Overclocked
Overclocked
Piercing drill
Piercing drill
Pressure release
Pressure release
Re-initialize
Re-initialize
Recharge
Recharge
Rewire
Rewire
Switch
Switch
Zoop
Zoop
Programming cards overview
Programming cards overview
Upgrade cards overview
Upgrade cards overview
Key terms
Key terms
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