Checkpoints are what you need to reach to win the game. Get to them fast, in numerical order. If you’re the first to reach the last Checkpoint, you win the game! During End of Register effects, if your robot is on the Checkpoint that is next in your sequence (as seen on your player mat), move your Checkpoint Tracking Token onto that number on your player mat.
Checkpoints do not obstruct movement or lasers. If there are walls in the space, place the Checkpoint in a manner that allows the walls to be seen. Board lasers that pass through a Checkpoint are active. All other Board Elements under a Checkpoint are not active.
For example, if your Checkpoint Tracking Token is on #2, that means you have already reached Checkpoints 1 & 2. If you find your robot on Checkpoint #3 during End of Register effects, you have reached that Checkpoint: Move your Checkpoint Tracking Token from the 2 space to the 3 space on your player mat. If there were only 3 Checkpoints in your race course and you were the first to reach #3, you win!