The Board Elements of the factory floor activate whenever a robot is on that particular space. Each different Board Element type is resolved simultaneously across all boards and for all players. Since they activate in order from 1-5, one element type could move your robot onto another element, which would also activate if that element comes later in the sequence. The steps are:
BLUE CONVEYOR BELTS move (we will use “convey” from now on) any robot standing on them 1 space in the direction of the arrow. If a robot is still on a blue conveyor belt after this first conveyance, the robot conveys a second space in the direction of the arrow.
GREEN CONVEYOR BELTS convey any robot standing on them 1 space in the direction of the arrow.
PUSH PANELS push any robot in that space 1 space away from the wall that houses the push panel. But: A push panel only activates during the registers that match the numbers printed on that push panel (e.g., registers 2/4 or 1/3/5).
GEARS rotate robots standing on them 90 degrees in the direction of the arrows.
BOARD LASERS fire, hitting any robots in their line of sight. Board lasers cannot fire through walls or hit more than 1 robot: They shoot from the red and white pointer attached to a wall and hit only the robot nearest to the source. For each laser beam shown, draw the top card from the damage deck, 1 at a time.
Notes on Board Elements
During each of the 5 steps above, if your robot is on that particular Board Element when it activates, your robot is affected by it (but only during that step). For example, if your robot moves through a laser’s path during any given register but are not on the laser during Step 5 of Board Element Activation, you will not be hit.